Background
In Chapter 5 "Technologies and Media" of Moore and Kearsley's Distance Education: A Systems View (1996, p. 97), the authors identify four main steps for media selection:
Scope
The Jasper Experiment, conducted by the Cognition and Technology Group at Vanderbilt (CTGV) under the leadership of John Bransford, appears to have utilized the first three of Moore and Kearsley's four steps for media selection. The fourth step is dependent on individualized organizational factors specific to the educational institution and, therefore, cannot be evaluated in this paper. My Internet research includes reports from Jasper's designers, Erlbaum the educational media sales company that distributes Jasper, and several academic papers published on the World Wide Web (W3). Although I was unable to test the product without purchasing it, my research leads me to conclude that the Adventures of Jasper Woodbury--a multimedia videodisc series to improve both basic and higher-order mathematics learning in grades 5 and up (Erlbaum, 1998)--has incorporated flexibility in tailoring the media to instruction objectives, has targeted a range of student characteristics (basic to higher-order math students in grades 5 and up), and has utilized principles of anchored instruction and generative learning in their product. This paper will describe the Jasper Project, explain why it is a unique approach to learning, give an overview of the products developed, and discuss how the materials help learners construct their own knowledge.
The Adventures of Jasper Woodbury is a problem-solving series of twelve multimedia videodiscs. Each contains a "discrete adventure and challenge . . . [in the form of] a short (approximately 20 minute) video story in which Jasper and his friends confront a problem to be solved" (Erlbaum, 1998). The problem-solving approach to learning is grounded in cognitive research and has been at the forefront of instructional methodologies for several decades. And computer-mediated communication technologies are well suited to achieving the objectives of cognitive-based learning. Jasper utilizes a cognitive learning principle known as anchored instruction, in which the video materials serve as "anchors" (macro-contexts) for all subsequent learning and instruction (Lincoln, 1998). The anchored instruction paradigm is based upon a general model of problem-solving (Bransford & Stein, 1993, as cited in Lincoln, 1998).
The theoretical framework of anchored instruction assumes that:
The Jasper series is distinguished from earlier applications of anchored instruction in elementary reading, language arts, and mathematical skills. The CTGV notes these distinctions:
Collaborative learning, also a cognitive-based model, is also utilized in the Jasper series. After viewing the multimedia Jasper video story,
students then work collaboratively in small groups, re-exploring the video in order to define subproblems and find the information needed to solve them. Finally, students present their solutions to fellow classmates and discuss the effectiveness of different approaches. They may also choose to extend the challenge by revisiting the adventures from new points of view. (Erlbaum, 1998)
Also important to the Jasper method of learning is the ability of students to "re-explore video in order to find the relevant data and 'just-in-time' embedded teaching" (Vanderbilt, 1998).
The Jasper series includes twelve episodes, priced individually, and a teacher training videodisc and sample videotape:
The Adventures of Jasper Woodbury problem-solving series has paved the way for the development of new technologies that, like Jasper, seek to incorporate instructional theory in interactive, multimedia materials for educational use.
Lincoln, A. C. (1998). Anchored instruction (John Bransford and the CTGV). http://www.lincoln.ac.nz/educ/tip/13.htm.
Moore, M. G. & Kearsley, G. (1996). Distance education: A systems view. Belmont, CA: Wadsworth Publishing Company.
Osman-Jouchoux, R. (1998). Keywords: anchored instruction, generative learning. http://ouray.cudenver.edu/~pakonema/rionda.html.
Vanderbilt. (1998). Jasper in more detail. http://peabody.vanderbilt.edu/projects/funded/Jasper/theory/theory.html