History

To understand what the Internet is, you must first understand where it came from. During the Cold War a research project was started by the U.S. Defense Advanced Research Projects Agency (DARPA) to investigate techniques and technologies for connecting computer networks of various kinds. The goal of this inter-netting project was to produce communication protocols which would enable different computers to communicate across linked networks even in the case of a nuclear attack. The scientists at the National Science Foundation (NSF), many of whom were with the Department of Defense, soon discovered the advantages of connecting their computers together. For example, one such network, Bitnet, was developed by research scientists, many who were professors to help promote collaborative research efforts between their different universities. For years this network existed independently of the NSF network but the advantages of joining the NSF was too hard to dismiss. Others began to connect to this NSF network of networks as well. Then in 1986, the U.S. National Science Foundation (NSF) started the NSFNET which provides the backbone communication service connecting most of these smaller networks, like Bitnet, together. This network of networks system was called the "Internet" because it was the inter-link between many networks. As these scientists and university professors began to meet and communicate, primarily through electronic mail (Email) a special community began to develop.

Community

With the growth of the Internet over the past few decades, this new community grew as well. However, this was not an ordinary community. Because the Internet provided only an "electronic environment," these people formed a very different kind of community. This community has been described as a "virtual community" where people communicate, conduct business, meet new friends and discuss a wide range of topics - all electronically. That means that they never really meet in person. Not being tied to time or space, permits communication between people in different places or time zones. In addition, communication can be with a single person or a multitude. However, because of this electronic environment, there is no way of knowing if the person you are communicating with is truly who they say they are.

Because of the problems inherent in an electronic environment, the new "virtual community" began to establish some rules to help govern themselves. These rules are known as the "Net-Etiquette." These rules include being honest, about your communication, remaining legal in your activities, and polite when dealing with others. However, we are only just beginning to understand the ramifications of what is legal or illegal. For example, cyberspace has spawned a brand new commercial industry. Companies such as CompuServ, Prodigy, America Online, as well as others are providing commercial networking services creating a new outlet for commercial ventures. No one organization, (department, company or country) owns the Internet. There are organizations and companies that help manage different parts of the networks that tie everything together, but no single governing body controls what happens on the Internet. In addition, the networks within the Internet that reside in different countries are funded and managed locally according to local policies. Congress is currently looking at how this expanding medium should best be regulated or controlled within the United States, but establishing laws are yet to be written.

As you know, rules are often broken in our traditional society. "Net-Etiquette" rules are also broken occasionally. Because of that, many are careful with whom they communicate and locations they visit. As with any society, caution is always suggested when traveling to new or unknown communities.

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