Types of Software

All software is not created equally. Some programs might be effective for
some instructional goals for some students, but not for others. Your job
as an educator will be to distinguish what is appropriate for your classroom
under various circumstances.
The types listed in this section are general categories meant to teach
you to look for certain characteristics. Most software packages do not
neatly fall into just one category, but rather could be easily classified
under several. The point in learning about the types of software is not
to memorize each specific category, but to become versant in the features
you can expect from software you purchase or have available to you in your
classroom.
Click on the different types below to find out more about the different
kinds of software and how they can be used to enhance your students' educational
experience.
Productivity
Productivity software is also known as Tool software. This includes any
software that can be used as a tool and helps you produce documents, spreadsheets,
a database, or other products. Also included in the productivity category
are the "Authoring" programs. These programs are designed to help you produce
computer programs and the term authoring suggests writing. These authoring
programs help the user develop computer programs in computer languages
that can be otherwise quite difficult to learn.
Examples
Hypercard:
Stack based authoring system that incorporates several levels of access
permitting student input for data collection. Published by Apple for Macintosh.
Kid Works 2:
Student s can color pictures already created, or draw their own. Students
can also write stories and have the computer read the stories to them.
Published by Davidson for Macintosh and PC.
MicroSoft Word:
A powerful word processor. Published by MicroSoft for Macintosh, PCs
and Windows.
ClarisWorks:
A full featured word processor, database, spreadsheet, graphics, and
telecommunications package. Published by Claris for Macintosh, PCs and
Windows.
Microsoft Works:
A full featured word processor, database, spreadsheet, graphics, and
telecommunications package. Published by MicroSoft for Macintosh, PCs and
Windows.
Microsoft Word:
A full-function word processor, can be used for desktop publishing.
Published by MicroSoft for Macintosh, PCs and Windows.
The Writing Center:
Student writing activities combined with desktop publishing, includes
a color picture library. Published by The Learning Company for Macintosh.
Drill and Practice
Drill and practice provides students with practice on concepts they have
already learned. Good drill and practice provides feedback and explains
how to get the correct answer. Some contain student management systems
that keep track of student progress.
Examples
Play It By Ear
Various levels of students can practice ear training with the aid of
an on-screen piano keyboard and guitar. Published by Ibis for PC and Windows.
Learn to Speak Spanish
CD-Rom permits large sized files that include 30 lessons including
drills on Spanish grammar and real worl situations. Published by Hyperglot
for Macintosh and PC.
Math Blaster:
Student use various problem solving activities in a game format. Published
by Davidson for Apple, Macintosh, and PC.
Number Munchers:
Students move the muncher around the screen "munching" numbers that
meet a certain criterion before they are munched. Published by MECC for
Apple, Macintosh, and PC.
Problem Solving
Students are required to use strategy and input. Most simulations and games
have some problem solving aspect. Problem solving programs can be great
classroom discussion starters for exploratory learning.
Examples
Crosscountry USA:
Simulated journey combines map reading, decision-making skills, and
geography. Uses reference materials. Published by Didatech for Apple, Macintosh,
and PC.
Oregon Trail:
Simulates the 1850 trip cross the west in covered wagons.
The Pond
This problem solving game involves patter analysis within an eco-system.
Published by Sun/Wings for Apple, Macintosh, and PC.
Where in... is Carmen Sandiego:
There are several versions: Where in the World, Where in Europe, Where
in Time, Where in Space etc. In these versions students decipher interesting
clues using real references to find out where Carmen might be hiding.
Tutorials
Tutorials present a new concept where text illustrations, description,
and simulations are provided to teach a specific task, skill or application.
Most of the powerful productivity software packages include a tutorial
to teach the user how to use the application.
Examples
Dinosaur Days:
Two-disk tutorial on physical aspects and environment of dinosaurs.
Published by Queue for Apple, Macintosh, and PC.
Ludwig van Beethoven, CD Companion
This program uses Hypercard and CD-Audio mixed media teach Symphony
No. 9. Published by Voyager for Macintosh.
Kid keys:
Keyboarding program designed for young children. Published by Davidson
for PC.
Success with Typing:
Complete touch typing and keyboarding instruction in twenty lessons.
Published by Scholastic for the Apple.
Demonstration and Presentation
Demonstration and presentation software is designed to help users put together
dynamic and visually impactful computer presentations. One of the most
common features is the slide show option that runs automatically.
Examples
Bannermania
Produces great looking banners, posters, and bumper stickers.. Published
by Broderbund for Apple, Macintosh, and PC.
Image Processing for Teaching
Digital image processing for teachers from the University of Arizona.
Published by Image for Macintosh.
Power Point
This easy to use presentation package permits users to create great
looking slides that include pictures and sound. Published by Microsoft
for Macintosh and PC.
Slide Shop
Creates computer slides. Published by Scholastic for Apple and PC.
Reference
Reference materials are now becoming available in electronic format. Besides
many encyclopedias, medical and educational research journals, as well
as geographic references are now available for reasonable costs. In addition,
reference materials are also being included in some of the simulation,
and problem solving programs to make them more life-like.
Examples
Grolier's Multimedia Encyclopedia:
CD-ROM encyclopedia, including not only pictures, but sound and video
as well. Has word searching capabilities. Published by Grolier for Macintosh
and PC.
Mammals:
This reference work displays photos, sounds and information about mammals.
Published by National Geographics for PC.
STV: Restless Earth:
Students view videos and photos of volcanoes and earthquakes to study
geologic forces and plate tectonics. Published by National Geographic for
Macintosh.
Visual Almanac:
This Hypercard stack and videodisc provides an eclectic reference library
of movies, stills, and sounds. Published by Voyager for Macintosh.
MultiMedia
Multimedia generally refers to any software program that includes sound,
pictures, graphics, video, text, and hypertext. Because of the large sized
files that sound and video require, these are generally stored on CD-ROM.
Examples
Arthur's Teacher Trouble:
This CD-ROM includes talking charaters and music in English, Spanish
and Japanese who read or tell the story of Arthurs school adventures. Published
by Broderbund for Macintosh and PC.
GTV Planetary Manager:
Students explore the solar system and create presentations using pictures
and video. Published by National Geographics for Macintosh and PC.
Just Grandma and Me:
Mercer Mayer's book enhanced with animation, soundeffects, and talking
characters who speak English, Spanish, and Japanese. Published by Broderbund
for Macintosh and PC.
The Great Race to Save the Planet:
Students learn about global ecology concepts with powerful images.
Published by Scholastic for Macintosh.
Simulation
Simulations can be great tools for integrating various disciplines into
a specific unit. Most simulations have math, science, social studies and
language arts aspects. Some of these software programs have been used as
the center piece for entire integrated thematic units.
Examples
Incredible Laboratory:
Students design experiments to discover the combination of chemicals
needed to produce a variety of monsters. Published by Sun/Wings for Apple,
Macintosh, and PC.
SimCity 2000:
Students plan compex citis in this extensive 3-D city simulation.
Published by Maxis for Macintosh and PC.
Sky Lab:
Simulates the movement of the sun, constellations, and planets relative
to the earth. Published by MECC for Apple.
Voyage of the Mimi:
Students simulate a voyage by using videodiscs/videotape, learning
modules and software to work out problems the crew encounters. Published
by Sun/Wings for Apple and Macintosh.
Games
Educational games are generally a drill and practice format with a winner
or top score option. Good problem solving and simulations can have a game
appearance.
Examples
Lemmings:
This problem solving game requires students to use a variety of strategies
to save as many lemmings as they can. Published by Psygnosis for Macintosh
and PC.
Puzzle Tanks:
Math and logic skills are practiced in this educational game by filling
a large tank from smaller tanks. Published by Sun/Wings for Macintosh and
PC.
Super Munchers:
Students "munch" information about food, nutrition, geography, and
people that fit sets and set negation. Published by MECC for Macintosh
and PC.
Nigel's World:
Taking pictures while traveling the world, students practice geography
and map reading skills in this game format. Published by Lawrence for Macintosh
and PC.
GroupWare
This software is designed to be used for groups of students. The computer
is viewed by a cooperative group of students or projected to the entire
class. Tom Snyder Productions have several software programs that are used
to stimulate discussion and debate. Other programs can be used in this
format as well.
Examples
Decisions Decisions: Environment
Students work in groups to make decisions about toxic waste in their
town's water supply. Published by Tom Snyder Productions for Apple, Macintosh,
and PC.
Decisions Decisions: Prejudice
Students work in groups to make decisions on a simulation that helps
them learn how to identify and deal with prejudice. Published by Tom Snyder
Productions for Apple, Macintosh, and PC.
Decisions Decisions: Revolutionalry War
Students work in groups to make decisions on a simulation that parallels
the American Revolution. Published by Tom Snyder Productions for Apple,
Macintosh, and PC.
Great Ocean Rescue:
Role-playing in cooperative groups permits students to make decisions
about how to deal with real ocean environmental issues. Published by Tom
Snyder Productions for Macintosh, PC.